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Note: On the background of popular culture in the post-internet era, the article focuses the recent exhibitions of Kate Copper and ED Atkins, both of which are featured by "super-real" 3D avatars or reenacting performances of artist's human-form replications. They both appropriate the visual rhetoric of commercial images and 3D video games, meanwhile refer to the shifting human-object relationships and the disconnection of subjects and their representations that have become neither physical nor virtual ones.